poly 因素编辑
polyop.getNumVerts $ –返回点数
polyop.getNumEdges $ —返回边
polyop.getNumFaces $ –返回面数 面数部分点数】
polyop.getHiddenVerts $ —-返回隐藏的点。
polyop.setHiddenVerts $ #{5..10} —设置隐藏的点
polyop.getHiddenFaces $
polyop.setHiddenFaces $ #{5..10} —设置隐藏的面
polyop.unHideAllFaces $ —全部的显示面
polyop.unHideAllVerts $ —全部的显示点
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polyop.getEdgeSelection $
polyop.getEdgeVis $ 32
Returns true if the specified edge is visible, false otherwise.
polyop.setEdgeVis <Poly poly> <edgelist> <boolean>
polyop.setEdgeVis $ 15
Sets the visibility of the specified edges.
–上面这个不好出来。设定不好
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(polyop.getOpenEdges $ ) –模型开口的处理。
polyop.getBorderFromEdge $ 2 —
polyop.getBorderFromEdge $ 2 –如果后面的边在开口上,就返回有东西的数组。是返回开口的边。
–反之是空组。
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rt = polyop.getEdgeSelection $
polyop.setEdgeVis $ rt true
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polyop.setFaceSelection $ #{3} —查看三个面的情况
polyop.getFaceVerts $ 2 –选择面数返回点数组
polyop.getFaceEdges $ 2 —选择面返回边数
polyop.getFaceDeg $ 5 —-返回够成面的元素
polyop.getEdgeVerts $ 7 —-由边返回点。
polyop.getEdgeFaces $ 7 —由边返回面
polyop.getDeadVerts $
Returns the current dead vertices selection as a bitarray. Normally this will return an empty bitarray.
—返回死亡的点,一般返回的总是空组。 –这个不知道什么意思、
polyop.getDeadEdges $
Returns the current dead edges selection as a bitarray. Normally this will return an empty bitarray.
—返回死亡的边,一般返回的总是空组。 –这个不知道什么意思、
polyop.getDeadFaces $
—返回死亡的面,一般返回的总是空组。 –这个不知道什么意思、
polyop.GetHasDeadStructs $
Bit 1 in the return value is set if the poly has any dead vertices, bit 2 if any dead edges, and bit 3 if any dead faces.
polyop.setFaceSelection $ #{1}
polyop.isFaceDead $ 1
Returns true if the specified face is dead.–返回对说明面上死的。